struct
"create-entity"falseEntityIDfalseThe name of the entity that should be created.
BoundingBoxtruebooleantrueIf true, the on_trigger_created_entity event will be raised.
booleantruebooleantruebooleantrueCreate the entity only when they are within a 200 tile range of any connected player.
CollisionMaskConnectortrueEntity creation will not occur if any tile matches the collision condition. Defaults to no collisions.
Array<Vector>trueIf multiple offsets are specified, multiple entities are created. The projectile of the Distractor capsule uses this property to spawn three Distractors.
booleantrueIf true, creates the entity as a member of the enemy force. If the surface.no_enemies_mode is true, the entity will not be created.
booleantrueIf true and as_enemy is true, allows the entity to be created even if the current surface.no_enemies_mode is true.
booleantruebooleantruedoubletruedoubletrueTriggertrueOnly loaded if find_non_colliding_position is defined.
booleantrueThe result entity will be protected from automated attacks of enemies.