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SmokeWithTriggerPrototype

An entity with animation and a trigger.

Parent

Properties

action

action_cooldown

0 means never apply.

particle_count

particle_distance_scale_factor

spread_duration_variation

particle_duration_variation

particle_spread

particle_scale_factor

wave_distance

wave_speed

attach_to_target

If true, causes the smoke to move with the target entity if one is specified.

fade_when_attachment_is_destroyed

If true, the smoke will immediately start fading away when the entity it is attached to is destroyed. If it was never attached to an entity in the first place, then the smoke will fade away immediately after being created.