This prototype is used for receiving an achievement when the player receives damage.
AchievementPrototypefloatfalsefalseThis will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
minimum_damage = 500
booleanfalsefalseThis sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
should_survive = true
stringtruefalseThis will trigger the achievement, if the player takes damage from this specific entity type.
type_of_dealer = "locomotive"