ParticlePrototype
An entity with a limited lifetime that can use trigger effects.
Parent
Properties
pictures
- Type:
AnimationVariations
- Optional:
true
- Override:
false
Picture variation count and individual frame count must be equal to shadow variation count.
life_time
- Type:
uint16
- Optional:
false
- Override:
false
Can't be 1.
shadows
- Type:
AnimationVariations
- Optional:
true
- Override:
false
Shadow variation variation count and individual frame count must be equal to picture variation count.
draw_shadow_when_on_ground
- Type:
boolean
- Optional:
true
- Override:
false
regular_trigger_effect
- Type:
TriggerEffect
- Optional:
true
- Override:
false
ended_in_water_trigger_effect
- Type:
TriggerEffect
- Optional:
true
- Override:
false
ended_on_ground_trigger_effect
- Type:
TriggerEffect
- Optional:
true
- Override:
false
render_layer
- Type:
RenderLayer
- Optional:
true
- Override:
false
render_layer_when_on_ground
- Type:
RenderLayer
- Optional:
true
- Override:
false
regular_trigger_effect_frequency
- Type:
uint32
- Optional:
true
- Override:
false
Can't be 1.
movement_modifier_when_on_ground
- Type:
float
- Optional:
true
- Override:
false
movement_modifier
- Type:
float
- Optional:
true
- Override:
false
vertical_acceleration
- Type:
float
- Optional:
true
- Override:
false
Has to be >= -0.01 and <= 0.01.
mining_particle_frame_speed
- Type:
float
- Optional:
true
- Override:
false
fade_away_duration
- Type:
uint16
- Optional:
true
- Override:
false
Defaults to life_time / 5, but at most 60. If this is 0, it is silently changed to 1.