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CarPrototype

Entity with specialized properties for acceleration, braking, and turning.

Parent

Properties

animation

Animation speed 1 means 1 frame per tile.

effectivity

Modifies the efficiency of energy transfer from burner output to wheels.

consumption

rotation_speed

rotation_snap_angle

Vehicle will snap the vertical, horizontal or diagonal axis if it's within this angle

energy_source

turret_animation

Animation speed 1 means 1 frame per tile.

light_animation

Must have the same frame count as animation.

render_layer

tank_driving

If this car prototype uses tank controls to drive.

auto_sort_inventory

If this car prototype keeps the trunk inventory sorted.

has_belt_immunity

If this car is immune to movement by belts.

immune_to_tree_impacts

If this car gets damaged by driving over/against trees.

immune_to_rock_impacts

If this car gets damaged by driving over/against rocks.

immune_to_cliff_impacts

If this car gets damaged by driving against cliffs.

turret_rotation_speed

turret_return_timeout

Timeout in ticks specifying how long the turret must be inactive to return to the default position.

inventory_size

Size of the car inventory.

trash_inventory_size

If set to 0 then the car will not have a Logistics tab.

light

sound_no_fuel

darkness_to_render_light_animation

track_particle_triggers

guns

The names of the GunPrototypes this car prototype uses.