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AssemblingMachinePrototype

An assembling machine - like the assembling machines 1/2/3 in the game, but you can use your own recipe categories.

Parent

Properties

fixed_recipe

The preset recipe of this machine. This machine does not show a recipe selection if this is set. The base game uses this for the rocket silo.

fixed_quality

Only loaded when fixed_recipe is provided.

gui_title_key

The locale key of the title of the GUI that is shown when the player opens the assembling machine. May not be longer than 200 characters.

circuit_wire_max_distance

The maximum circuit wire distance for this entity.

draw_copper_wires

draw_circuit_wires

default_recipe_finished_signal

default_working_signal

enable_logistic_control_behavior

ingredient_count

Sets the maximum number of ingredients this machine can craft with. Any recipe with more ingredients than this will be unavailable in this machine.

This only counts item ingredients, not fluid ingredients! This means if ingredient count is 2, and the recipe has 2 item ingredients and 1 fluid ingredient, it can still be crafted in the machine.

max_item_product_count

circuit_connector

circuit_connector_flipped

fluid_boxes_off_when_no_fluid_recipe

disabled_when_recipe_not_researched

Defaults to true if fixed_recipe is not given.