A static event mods can use to tell other mods they revived something by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_revive, or when raise_revive is passed to LuaEntity::revive.
entity: LuaEntity — The entity that was revived.tags?: Tags — The tags associated with this entity, if any.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.