A static event mods can use to tell other mods they destroyed something by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_destroy, or when raise_destroy is passed to LuaEntity::destroy.
entity: LuaEntity — The entity that was destroyed.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.