Called just after a script inventory is resized.
player_index?: uint32 — If done by console command; the player who ran the command.mod: string — The mod that did the resizing. This will be "core" if done by console command or scenario script.inventory: LuaInventoryold_size: uint32 — The old inventory size.new_size: uint32 — The new inventory size.overflow_inventory: LuaInventory — Any items which didn't fit into the new inventory size.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.