Called after a player reverse-selects an area with a selection-tool item.
player_index: uint32 — The player doing the selection.surface: LuaSurface — The surface selected.area: BoundingBox — The area selected.item: string — The item used to select the area.entities: Array<LuaEntity> — The entities selected.tiles: Array<LuaTile> — The tiles selected.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.