Called after a player builds tiles.
player_index: uint32surface_index: uint32 — The surface the tile(s) were built on.tiles: Array<OldTileAndPosition> — The position data.tile: LuaTilePrototype — The tile prototype that was placed.item?: LuaItemPrototype — The item type used to build the tilesquality?: LuaQualityPrototype — The quality of the item used to build the tilesinventory?: LuaInventory — The inventory containing the items used to build the tiles.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.