Called after an object is destroyed which was registered with LuaBootstrap::register_on_object_destroyed previously.
Depending on when a given object is destroyed, this event will be fired at the end of the current tick or at the end of the next tick. The event's timing is independent of the in-world object being destroyed.
registration_number: uint64 — The number returned by register_on_object_destroyed to uniquely identify this object during this event.useful_id: uint64 — The useful identifier of the object. Same as second value returned by LuaBootstrap::register_on_object_destroyedtype: defines.target_type — Type of the object that was destroyed. Same as third value returned by LuaBootstrap::register_on_object_destroyedname: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.