Called when one of an entity's logistic slots changes.
player_index?: uint32 — The player who changed the slot, or nil if changed by script.entity: LuaEntity — The entity for whom a logistic slot was changed.section: LuaLogisticSection — The section changed.slot_index: uint32 — The slot index that was changed.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.