Called when player builds something.
entity: LuaEntity — The entity that was built.player_index: uint32 — The player who did the building.consumed_items: LuaInventory — A temporary inventory containing all items that the game used to build the entity. This inventory is temporary and thus invalidated after the event.tags?: Tags — The tags associated with this entity if any.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.