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AttackParameters

Type

{ ammo_categories?: Array<string>, ammo_consumption_modifier: float, ammo_type?: AmmoType, cooldown: float, damage_modifier: float, fire_penalty: float, health_penalty: float, min_attack_distance: float, min_range: float, movement_slow_down_cooldown: float, movement_slow_down_factor: double, range: float, range_mode: RangeMode, rotate_penalty: float, turn_range: float, type: "projectile" | "stream" | "beam", warmup: uint32 }