Control behavior for turrets.
LuaGenericOnOffControlBehaviorbooleanbooleanfalsetrue if the turret's target priority list will be determined from the signals on the circuit network.
booleanbooleanfalsetrue if the turret will ignore targets not on its priority list if a circuit condition is met.
CircuitConditionDefinitionCircuitConditionDefinitionfalseThe condition under which the turret will ignore targets not on its priority list.
booleanbooleanfalsetrue if the turret will send the ammunition or fluid it contains to the circuit network.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.