Control behavior for space platform hubs
LuaControlBehaviorbooleanbooleanfalsetrue if this hub is sending its content to a circuit network
booleanbooleanfalseWhether the signals are used for circuit conditions in the platform's schedule
booleanbooleanfalseWhether current connection "from" end is sent to circuit network.
booleanbooleanfalseWhether current connection "to" end is sent to circuit network.
booleanbooleanfalseWhether current speed of space platform is sent to circuit network.
SignalIDSignalIDtrueSignal to be transmitted with platform's current speed.
booleanbooleanfalseWhether damage taken by the space platform is sent to circuit network.
SignalIDSignalIDtrueSignal to be transmitted with platform's damage taken value.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.