Control behavior for roboports.
LuaControlBehaviordefines.control_behavior.roboport.read_items_modedefines.control_behavior.roboport.read_items_modefalseSelects contents that are to be read from the roboport
booleanbooleanfalseLegacy field, please use LuaRoboportControlBehavior::read_items_mode instead. true if the roboport should report the logistics network content to the circuit network.
booleanbooleanfalsetrue if the roboport should report the robot statistics to the circuit network.
SignalIDSignalIDtrueSignalIDSignalIDtrueSignalIDSignalIDtrueSignalIDSignalIDtrueSignalIDSignalIDtruebooleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.