LuaQualityPrototype
Prototype of a quality.
Parent
Attributes
color
- Read:
Color
- Write:
unknown
- Optional:
false
The color of the prototype
level
- Read:
uint32
- Write:
unknown
- Optional:
false
Level basically specifies the stat-increasing value of this quality level.
next
- Read:
LuaQualityPrototype
- Write:
unknown
- Optional:
false
The next higher level of the quality
next_probability
- Read:
double
- Write:
unknown
- Optional:
false
The probability multiplier of getting the next level of quality.
draw_sprite_by_default
- Read:
boolean
- Write:
unknown
- Optional:
false
beacon_power_usage_multiplier
- Read:
float
- Write:
unknown
- Optional:
false
mining_drill_resource_drain_multiplier
- Read:
float
- Write:
unknown
- Optional:
false
science_pack_drain_multiplier
- Read:
float
- Write:
unknown
- Optional:
false
default_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
inserter_speed_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
fluid_wagon_capacity_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
inventory_size_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
lab_research_speed_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
crafting_machine_speed_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
crafting_machine_energy_usage_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
logistic_cell_charging_energy_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
- Read:
double
- Write:
unknown
- Optional:
false
accumulator_capacity_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
flying_robot_max_energy_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
range_multiplier
- Read:
double
- Write:
unknown
- Optional:
false
equipment_grid_width_bonus
- Read:
int16
- Write:
unknown
- Optional:
false
equipment_grid_height_bonus
- Read:
int16
- Write:
unknown
- Optional:
false
electric_pole_wire_reach_bonus
- Read:
float
- Write:
unknown
- Optional:
false
electric_pole_supply_area_distance_bonus
- Read:
float
- Write:
unknown
- Optional:
false
beacon_supply_area_distance_bonus
- Read:
float
- Write:
unknown
- Optional:
false
mining_drill_mining_radius_bonus
- Read:
float
- Write:
unknown
- Optional:
false
logistic_cell_charging_station_count_bonus
- Read:
uint32
- Write:
unknown
- Optional:
false
asteroid_collector_collection_radius_bonus
- Read:
uint32
- Write:
unknown
- Optional:
false
beacon_module_slots_bonus
- Read:
ItemStackIndex
- Write:
unknown
- Optional:
false
crafting_machine_module_slots_bonus
- Read:
ItemStackIndex
- Write:
unknown
- Optional:
false
mining_drill_module_slots_bonus
- Read:
ItemStackIndex
- Write:
unknown
- Optional:
false
lab_module_slots_bonus
- Read:
ItemStackIndex
- Write:
unknown
- Optional:
false
valid
- Read:
boolean
- Write:
unknown
- Optional:
false
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
- Read:
string
- Write:
unknown
- Optional:
false
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.