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LuaParticlePrototype

Prototype of an optimized particle.

Parent

Attributes

regular_trigger_effect

ended_in_water_trigger_effect

ended_on_ground_trigger_effect

render_layer

render_layer_when_on_ground

fade_out_time

life_time

regular_trigger_effect_frequency

movement_modifier_when_on_ground

movement_modifier

vertical_acceleration

mining_particle_frame_speed

valid

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

object_name

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.