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LuaModSettingPrototype

Prototype of a mod setting.

Parent

Attributes

mod

The mod that owns this setting.

setting_type

default_value

The default value of this setting.

minimum_value

The minimum value for this setting. nil if this setting type doesn't support a minimum.

maximum_value

The maximum value for this setting. nil if this setting type doesn't support a maximum.

allowed_values

The allowed values for this setting. nil if this setting doesn't use the a fixed set of values.

allow_blank

Whether this string setting allows blank values. nil if not a string setting.

auto_trim

Whether this string setting auto-trims values. nil if not a string setting

valid

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

object_name

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.