Prototype of a mod setting.
LuaPrototypeBasestringunknownfalseThe mod that owns this setting.
"startup" | "runtime-global" | "runtime-per-user"unknownfalseboolean | double | int32 | string | ColorunknownfalseThe default value of this setting.
double | int32unknowntrueThe minimum value for this setting. nil if this setting type doesn't support a minimum.
double | int32unknowntrueThe maximum value for this setting. nil if this setting type doesn't support a maximum.
Array<string> | Array<int32> | Array<double>unknowntrueThe allowed values for this setting. nil if this setting doesn't use the a fixed set of values.
booleanunknowntrueWhether this string setting allows blank values. nil if not a string setting.
booleanunknowntrueWhether this string setting auto-trims values. nil if not a string setting
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.