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LuaItem

A reference to an item with data. In contrast to LuaItemStack, this is binding to a specific item data even if it would move between entities or inventories.

Parent

Attributes

type

Type of the item prototype

name

Name of the item prototype

prototype

Item prototype of this item

quality

The quality of this item.

item_stack

Object representing the item stack this item is located in right now. If its not possible to locate the item stack holding this item, a nil will be returned

valid

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

object_name

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.