Control behavior for inserters.
LuaGenericOnOffControlBehaviorbooleanbooleanfalsetrue if filters are set from circuit network
booleanbooleanfalsetrue if the contents of the inserter hand should be sent to the circuit network
defines.control_behavior.inserter.hand_read_modedefines.control_behavior.inserter.hand_read_modefalseThe hand read mode for the inserter.
booleanbooleanfalseIf the stack size of the inserter is set through the circuit network or not.
SignalIDSignalIDtrueThe signal used to set the stack size of the inserter.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.