An abstract base class for behaviors that support switching the entity on or off based on some condition.
LuaControlBehaviorbooleanunknownfalseIf the entity is currently disabled because of the control behavior.
booleanbooleanfalsetrue if this entity enable/disable state is controlled by circuit condition
CircuitConditionDefinitionCircuitConditionDefinitiontrueThe circuit condition. Writing nil clears the circuit condition.
booleanbooleanfalsetrue if this should connect to the logistic network.
CircuitConditionDefinitionCircuitConditionDefinitiontrueThe logistic condition. Writing nil clears the logistic condition.