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LuaFurnaceControlBehavior

Control behavior for furnaces.

Parent

Attributes

circuit_read_contents

true if the furnace reads its ingredients contents, product contents and materials in crafting.

include_in_crafting

true if the read contents should include items in crafting.

include_fuel

true if the read contents should include fuel (content of energy source)

circuit_read_ingredients

true if the furnace outputs ingredients of current recipe as a signals to circuit network.

circuit_read_recipe_finished

true if the the furnace sends a signal when the recipe finishes.

circuit_recipe_finished_signal

The signal sent when the furnace finishes a recipe.

circuit_read_working

true if the the furnace sends a signal when it is working.

circuit_working_signal

The signal sent when the furnace is working.

valid

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

object_name

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.