Home

LuaFluidPrototype

Prototype of a fluid.

Parent

Attributes

default_temperature

Default temperature of this fluid.

max_temperature

Maximum temperature this fluid can reach.

heat_capacity

The amount of energy in Joules required to heat one unit of this fluid by 1°C.

base_color

flow_color

gas_temperature

The temperature above which this fluid will be shown as gaseous inside tanks and pipes.

emissions_multiplier

A multiplier on the amount of emissions produced when this fluid is burnt in a generator. A value above 1.0 increases emissions and vice versa. The multiplier can't be negative.

fuel_value

The amount of energy in Joules one unit of this fluid will produce when burnt in a generator. A value of 0 means this fluid can't be used for energy generation. The value can't be negative.

factoriopedia_alternative

An alternative prototype that will be used to display info about this prototype in Factoriopedia.

valid

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

object_name

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.