A prototype of a fluidbox owned by some LuaEntityPrototype.
LuaEntityPrototypeunknownfalseThe entity that this belongs to.
uint32unknownfalseThe index of this fluidbox prototype in the owning entity.
Array<PipeConnectionDefinition>unknownfalseThe pipe connection points.
ProductionTypeunknownfalseThe production type.
doubleunknownfalseLuaFluidPrototypeunknowntrueThe filter, if any is set.
doubleunknowntrueThe minimum temperature, if any is set.
doubleunknowntrueThe maximum temperature, if any is set.
Array<int32>unknownfalseThe secondary draw orders for the 4 possible connection directions.
RenderLayerunknownfalseThe render layer.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.