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LuaCustomInputPrototype

Prototype of a custom input.

Parent

Attributes

event_id

Event identifier associated with this custom input.

key_sequence

The default key sequence for this custom input.

alternative_key_sequence

The default alternative key sequence for this custom input, if any

controller_key_sequence

The default controller key sequence for this custom input, if any

controller_alternative_key_sequence

The default controller alternative key sequence for this custom input, if any

linked_game_control

The linked game control name, if any.

consuming

The consuming type.

action

The action that happens when this custom input is triggered.

enabled

Whether this custom input is enabled. Disabled custom inputs exist but are not used by the game.

enabled_while_spectating

Whether this custom input is enabled while using the spectator controller.

enabled_while_in_cutscene

Whether this custom input is enabled while using the cutscene controller.

include_selected_prototype

Whether this custom input will include the selected prototype (if any) when triggered.

item_to_spawn

The item that gets spawned when this custom input is fired, if any.

valid

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

object_name

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.