Prototype of a custom input.
LuaPrototypeBasedefines.eventsunknownfalseEvent identifier associated with this custom input.
stringunknownfalseThe default key sequence for this custom input.
stringunknowntrueThe default alternative key sequence for this custom input, if any
stringunknowntrueThe default controller key sequence for this custom input, if any
stringunknowntrueThe default controller alternative key sequence for this custom input, if any
LinkedGameControlunknowntrueThe linked game control name, if any.
"none" | "game-only"unknownfalseThe consuming type.
stringunknownfalseThe action that happens when this custom input is triggered.
booleanunknownfalseWhether this custom input is enabled. Disabled custom inputs exist but are not used by the game.
booleanunknownfalseWhether this custom input is enabled while using the spectator controller.
booleanunknownfalseWhether this custom input is enabled while using the cutscene controller.
booleanunknownfalseWhether this custom input will include the selected prototype (if any) when triggered.
LuaItemPrototypeunknowntrueThe item that gets spawned when this custom input is fired, if any.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.