A custom tag that shows on the map view.
SignalIDSignalIDtrueThis tag's icon, if it has one. Writing nil removes it.
LuaPlayerPlayerIdentificationtrueThe player who last edited this tag.
MapPositionMapPositionfalseThe position of this tag.
stringstringfalseuint32unknownfalseThe unique ID for this tag on this force.
LuaForceunknownfalseThe force this tag belongs to.
LuaSurfaceLuaSurfacefalseThe surface this tag belongs to.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
LuaCustomChartTag.destroy()
customChartTag.destroy()
takes_table: falsetable_optional: falseDestroys this tag.