A circuit network associated with a given entity, connector, and wire type.
LuaEntityunknownfalseThe entity this circuit network reference is associated with.
defines.wire_typeunknownfalseThe wire type this network is associated with.
defines.wire_connector_idunknownfalseWire connector ID on associated entity this network was gotten from.
Array<Signal>unknowntrueThe circuit network signals last tick. nil if there were no signals last tick.
uint32unknownfalseThe circuit networks ID.
uint32unknownfalseThe number of circuits connected to this network.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
LuaCircuitNetwork.get_signal(signal: SignalID) -> int32
circuitNetwork.get_signal(signal)
takes_table: falsetable_optional: falsesignal: SignalID — The signal to read.int32 — The current value of the signal.