Control behavior for assembling machines.
LuaGenericOnOffControlBehaviorbooleanbooleanfalsetrue if the assembling machine sets its recipe from the circuit network.
booleanbooleanfalsetrue if the assembling machine reads its ingredients contents, product contents, materials in crafting and trash inventories.
booleanbooleanfalsetrue if the read contents should include items in crafting.
booleanbooleanfalsetrue if the read contents should include fuel (content of energy source)
booleanbooleanfalsetrue if the assembling machine outputs ingredients of current recipe as a signals to circuit network.
booleanbooleanfalsetrue if the the assembling machine sends a signal when the recipe finishes.
SignalIDSignalIDtrueThe signal sent when the assembling machine finishes a recipe.
booleanbooleanfalsetrue if the the assembling machine sends a signal when it is working.
SignalIDSignalIDtrueThe signal sent when the assembling machine is working.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.