Prototype of an Active Trigger.
LuaPrototypeBaseuint32unknownfalseThe max number of jumps per trigger. default = 5.
doubleunknownfalseThe max length of jumps. default = 5.
doubleunknownfalseThe max distance jumps are allowed to travel away from the original target. default = infinity.
uint32unknownfalseThe tick delay between each jump. 0 = all jumps instantaneous. default = 0.
doubleunknownfalseThe chance that a new fork will spawn after each jump [0,1]. default = 0.
uint32unknownfalseThe maximum number of forks that can spawn from a single jump. default = 1.
uint32unknownfalsemaximum number of forks allowed to spawn for the entire chain. default = infinity.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.