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LuaAISettings

Collection of settings for overriding default ai behavior.

Attributes

allow_destroy_when_commands_fail

If enabled, units that repeatedly fail to succeed at commands will be destroyed.

allow_try_return_to_spawner

If enabled, units that have nothing else to do will attempt to return to a spawner.

do_separation

If enabled, units will try to separate themselves from nearby friendly units.

path_resolution_modifier

Defines how coarse the pathfinder's grid is, where smaller values mean a coarser grid. Defaults to 0, which equals a resolution of 1x1 tiles, centered on tile centers. Values range from -8 to 8 inclusive, where each integer increment doubles/halves the resolution. So, a resolution of -8 equals a grid of 256x256 tiles, and a resolution of 8 equals 1/256 of a tile.

size_in_group

The number of "slots" that the unit takes up in a unit group. Must be greater than 0.

If this value is changed after the unit has been added to a group, the exact behavior is undefined.

join_attacks

If enabled, the unit will join attack groups.

valid

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

object_name

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.