Collection of settings for overriding default ai behavior.
booleanbooleanfalseIf enabled, units that repeatedly fail to succeed at commands will be destroyed.
booleanbooleanfalseIf enabled, units that have nothing else to do will attempt to return to a spawner.
booleanbooleanfalseIf enabled, units will try to separate themselves from nearby friendly units.
int8int8falseDefines how coarse the pathfinder's grid is, where smaller values mean a coarser grid. Defaults to 0, which equals a resolution of 1x1 tiles, centered on tile centers. Values range from -8 to 8 inclusive, where each integer increment doubles/halves the resolution. So, a resolution of -8 equals a grid of 256x256 tiles, and a resolution of 8 equals 1/256 of a tile.
floatfloatfalseThe number of "slots" that the unit takes up in a unit group. Must be greater than 0.
If this value is changed after the unit has been added to a group, the exact behavior is undefined.
booleanbooleanfalseIf enabled, the unit will join attack groups.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.