WorldAmbientSoundDefinition
Type
struct | Sound
Properties
sound
- Type:
Sound
- Optional:
true
radius
- Type:
double
- Optional:
true
min_entity_count
- Type:
uint32
- Optional:
true
Has to be less than or equal to max_entity_count.
max_entity_count
- Type:
uint32
- Optional:
true
entity_to_sound_ratio
- Type:
float
- Optional:
true
average_pause_seconds
- Type:
double
- Optional:
true