struct
Array<VariableAmbientSoundLayer>falseCannot be empty.
SoundtrueArray<VariableAmbientSoundState>falseThe first state is used as the starting state and cannot be an intermezzo state.
Cannot be empty.
uint32falseCannot be zero.
uint32trueNumber of audio signal samples (default sampling frequency is 44.1kHz) defining a time grid. Music samples are aligned with this grid when queued.