struct
AnimationVariationstrueOne of nested_visualisations, animation and light needs to be defined.
AnimationVariationstrueShadow variation count must be equal to animation variation count.
Only loaded if animation is defined.
LightDefinitiontrueOne of nested_visualisations, animation and light needs to be defined.
uint16trueuint16trueOnly loaded if count is not defined.
uint16trueOnly loaded if count is not defined.
uint16truefloattruefloattrueSilently clamped to be between 0 and 1.
RangedValuetrueRangedValuetrueRangedValuetrueRangedValuetrueRangedValuetrueRangedValuetruefloattruefloattruefloattruefloattrueSilently clamped to be between 0 and 1.
floattrueSilently clamped to be between 0 and 1.
floattrueSilently clamped to be between 0 and 1.
RangedValuetruefloattruefloattruefloattruefloattruefloattruebooleantruebooleantrueRenderLayertrueArray<Vector>trueArray may be at most 32 elements.
StatelessVisualisation | Array<StatelessVisualisation>trueOne of nested_visualisations, animation and light needs to be defined.
booleantrue