struct
Array<RotatedAnimation>trueIf this property is present, all RotatedAnimation definitions have to be placed as entries in the array, and they will all be loaded from there. layers may not be an empty table. Each definition in the array may also have the layers property.
If this property is present, all other properties, including those inherited from AnimationParameters, are ignored.
uint32trueOnly loaded if layers is not defined.
The sequential animation instance is loaded equal to the entities direction within the direction_count setting.
Direction count to Direction (animation sequence number):
1: North (1)2: North (1), South (2)4: North (1), East (2), South (3), West (4)8: North (1), Northeast (2), East (3), Southeast (4), South (5), Southwest (6), West (7), Northwest (8)FileNametrueOnly loaded, and mandatory if layers, stripes, and filenames are not defined.
The path to the sprite file to use.
Array<FileName>trueOnly loaded if both layers and stripes are not defined.
uint32trueOnly loaded if layers is not defined. Mandatory if filenames is defined.
uint32trueOnly loaded if layers is not defined. Mandatory if filenames is defined.
uint32trueOnly loaded if layers is not defined.
booleantrueOnly loaded if layers is not defined.
RealOrientationtrueOnly loaded if layers is not defined.
floattrueOnly loaded if layers is not defined.
Automatically clamped to be between 0 and 1.
booleantrueUsed to fix the inconsistency of direction of the entity in 3d when rendered and direction on the screen (where the 45 degree angle for projection is used).
Only loaded if layers is not defined.
Array<Stripe>trueOnly loaded if layers is not defined.