A wrapper for a collection of ProcessionLayers.
struct
MapTickfalseThe time to play this cutscene regardless of individual layer durations.
MapTicktrueTime to initiate usage specific actions:
MapTicktrueDuring procession, the pod will at some point start being drawn above the rest of the game:
Notably, LUT override won't be applied until the pod is drawn above the game.
MapTicktrueThe real duration of the intermezzo playing will be above this value.
MapTicktrueThe real duration of the intermezzo playing will be below this value.
Array<ProcessionLayer>falseArray<ProcessionAudioEvent>true