Home

ProcessionTimeline

A wrapper for a collection of ProcessionLayers.

Type

struct

Properties

duration

The time to play this cutscene regardless of individual layer durations.

special_action_tick

Time to initiate usage specific actions:

draw_switch_tick

During procession, the pod will at some point start being drawn above the rest of the game:

Notably, LUT override won't be applied until the pod is drawn above the game.

intermezzo_min_duration

The real duration of the intermezzo playing will be above this value.

intermezzo_max_duration

The real duration of the intermezzo playing will be below this value.

layers

audio_events