One frame in time for a Bezier interpolation.
struct
MapTicktrueMandatory if cutscene_opacity or outside_opacity is defined.
doubletruecutscene_opacity and cutscene_opacity_t interpolate a double smoothly over time.
doubletrueBidirectional tangent at the given timestamp.
doubletrueoutside_opacity and outside_opacity_t interpolate a double smoothly over time.
doubletrueBidirectional tangent at the given timestamp.
doubletruelut_blend and lut_blend_t interpolate a double smoothly over time.
LUT won't be overridden however, until the pod is drawn above the game via draw_switch_tick.
doubletrueBidirectional tangent at the given timestamp.