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OffshorePumpGraphicsSet

Type

struct

Properties

animation

Rendered in "object" layer, with secondary draw order 0.

base_render_layer

underwater_layer_offset

fluid_animation

Rendered in "object" layer, with secondary draw order 20.

glass_pictures

Rendered in "object" layer, with secondary draw order 40.

base_pictures

Rendered in layer specified by base_render_layer, with secondary draw order 0.

underwater_pictures

Drawn by tile renderer when water animation is enabled.

water_reflection

Refer to EntityPrototype::water_reflection.