The mining properties of objects. For formulas for the mining time, see mining.
struct
doublefalseHow many seconds are required to mine this object at 1 mining speed.
booleantruebooleantrueArray<ProductPrototype>trueThe items or fluids that are returned when this object is mined.
ItemIDtrueOnly loaded if results is not defined.
Which item is dropped when this is mined. Cannot be empty. If you want the entity to not be minable, don't specify the minable properties, if you want it to be minable with no result item, don't specify the result at all.
FluidAmounttrueThe amount of fluid that is used up when this object is mined. If this is > 0, this object cannot be mined by hand.
ParticleIDtrueName of a ParticlePrototype. Which set of particles to use.
FluidIDtrueName of a FluidPrototype. The fluid that is used up when this object is mined.
uint16trueOnly loaded if results is not defined.
How many of result are dropped.
Triggertrue