GameControllerVibrationData
Type
struct
Properties
low_frequency_vibration_intensity
- Type:
float
- Optional:
true
Vibration intensity must be between 0 and 1.
high_frequency_vibration_intensity
- Type:
float
- Optional:
true
Vibration intensity must be between 0 and 1.
duration
- Type:
uint32
- Optional:
true
Duration in milliseconds.
play_for
- Type:
PlayFor
- Optional:
true