struct
Array<TileID>falseArray<CreateParticleTriggerEffectItem>trueCan be used to specify multiple CreateParticleTriggerEffectItems. If this property is defined, all properties inherited from CreateParticleTriggerEffectItem are ignored.
booleantrueWhen true, the trigger(s) defined in actions are the default triggers for tiles that don't have an associated footstep particle trigger. (ie. don't show up in one of the "tiles" lists).