How far (in tiles) entities should be rendered outside the visible area of the screen.
struct
uint8falseMin value 6, max value 15. Min value 6 to compensate for shadows.
uint8falseMin value 3, max value 15.
uint8falseMin value 3, max value 15.
uint8falseMin value 4, max value 15. Min value 4 to compensate for tall entities like electric poles.