DamageEntityTriggerEffectItem
Type
struct
Properties
type
- Type:
"damage"
- Optional:
false
damage
- Type:
DamageParameters
- Optional:
false
apply_damage_to_trees
- Type:
boolean
- Optional:
true
vaporize
- Type:
boolean
- Optional:
true
If true, no corpse for killed entities will be created.
use_substitute
- Type:
boolean
- Optional:
true
lower_distance_threshold
- Type:
uint16
- Optional:
true
upper_distance_threshold
- Type:
uint16
- Optional:
true
lower_damage_modifier
- Type:
float
- Optional:
true
upper_damage_modifier
- Type:
float
- Optional:
true