CloudsEffectProperties
Type
struct
Properties
shape_noise_texture
- Type:
EffectTexture
- Optional:
false
detail_noise_texture
- Type:
EffectTexture
- Optional:
false
warp_sample_1
- Type:
CloudsTextureCoordinateTransformation
- Optional:
false
warp_sample_2
- Type:
CloudsTextureCoordinateTransformation
- Optional:
false
warped_shape_sample
- Type:
CloudsTextureCoordinateTransformation
- Optional:
false
additional_density_sample
- Type:
CloudsTextureCoordinateTransformation
- Optional:
false
detail_sample_1
- Type:
CloudsTextureCoordinateTransformation
- Optional:
false
detail_sample_2
- Type:
CloudsTextureCoordinateTransformation
- Optional:
false
scale
- Type:
float
- Optional:
true
movement_speed_multiplier
- Type:
float
- Optional:
true
shape_warp_strength
- Type:
float
- Optional:
true
shape_warp_weight
- Type:
float
- Optional:
true
opacity
- Type:
float
- Optional:
true
opacity_at_night
- Type:
float
- Optional:
true
density
- Type:
float
- Optional:
true
density_at_night
- Type:
float
- Optional:
true
detail_factor
- Type:
float
- Optional:
true
detail_factor_at_night
- Type:
float
- Optional:
true
shape_factor
- Type:
float
- Optional:
true
detail_exponent
- Type:
float
- Optional:
true
detail_sample_morph_duration
- Type:
uint32
- Optional:
true
When set to 0, detail textures are not being "morphed" to each other, but lerped with ratio 0.5 instead.