struct
uint32falsefloattrueIf count_already_playing is true, this will determine maximum progress when instance is counted toward playing sounds.
floattrueHas to be greater than or equal to 0.0.
booleanfalseIf false, the volume of sound instances above max_count is calculated according to the formula volume = (x + 1) ^ (-volume_reduction_rate), where x is the order number of an instance above the threshold.
If true, sound instances above max_count are removed.
booleantrueIf true, already playing sounds are taken into account when checking max_count.
"closest" | "farthest" | "newest" | "oldest"true