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UtilitySounds

Sounds used by the game that are not specific to certain prototypes.

Parent

Properties

gui_click

list_box_click

build_small

build_medium

build_large

build_huge

cannot_build

build_blueprint_small

build_blueprint_medium

build_blueprint_large

build_blueprint_huge

build_ghost_upgrade

build_ghost_upgrade_cancel

build_animated_small

build_animated_medium

build_animated_large

build_animated_huge

deconstruct_small

deconstruct_medium

deconstruct_large

deconstruct_huge

deconstruct_robot

rotated_small

rotated_medium

rotated_large

rotated_huge

axe_mining_ore

axe_mining_stone

mining_wood

axe_fighting

alert_destroyed

console_message

scenario_message

new_objective

game_lost

game_won

metal_walking_sound

research_completed

default_manual_repair

crafting_finished

inventory_click

inventory_move

clear_cursor

armor_insert

armor_remove

achievement_unlocked

wire_connect_pole

wire_disconnect

wire_pickup

tutorial_notice

smart_pipette

switch_gun

picked_up_item

paste_activated

item_deleted

entity_settings_pasted

entity_settings_copied

item_spawned

confirm

undo

drop_item

rail_plan_start

default_driving_sound

default_landing_steps

segment_dying_sound

Only present when the Space Age mod is loaded.