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TrivialSmokePrototype

Smoke, but it's not an entity for optimization purposes.

Parent

Properties

animation

duration

Can't be 0 - the smoke will never render.

glow_animation

color

start_scale

end_scale

movement_slow_down_factor

Value between 0 and 1, with 1 being no slowdown and 0 being no movement.

spread_duration

fade_away_duration

fade_in_duration + fade_away_duration must be <= duration.

fade_in_duration

fade_in_duration + fade_away_duration must be <= duration.

glow_fade_away_duration

cyclic

affected_by_wind

Smoke always moves randomly unless movement_slow_down_factor is 0. If affected_by_wind is true, the smoke will also be moved by wind.

show_when_smoke_off

render_layer