Smoke, but it's not an entity for optimization purposes.
PrototypeAnimationfalsefalseuint32falsefalseCan't be 0 - the smoke will never render.
AnimationtruefalseColortruefalsefloattruefalsefloattruefalsedoubletruefalseValue between 0 and 1, with 1 being no slowdown and 0 being no movement.
uint32truefalseuint32truefalsefade_in_duration + fade_away_duration must be <= duration.
uint32truefalsefade_in_duration + fade_away_duration must be <= duration.
uint32truefalsebooleantruefalsebooleantruefalseSmoke always moves randomly unless movement_slow_down_factor is 0. If affected_by_wind is true, the smoke will also be moved by wind.
booleantruefalseRenderLayertruefalse