A tips and tricks entry.
PrototypeBaseFileNametruefalseSimulationDefinitiontruefalsestringtruefalseString to add in front of the tips and trick entries name. Can be anything, the base game tends to use rich text tags for items, e.g. [item=wooden-chest] here.
stringtruefalseName of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. Tips and trick entries are sorted first by category and then by their order within that category.
uint8truefalseThe tips and tricks entry is indented by indent×6 spaces.
booleantruefalseWhether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).
TipTriggertruefalseCondition for when the tip notification should be shown to the player.
TipTriggertruefalseCondition for never showing the tip notification to the player.
stringtruefalseName of a TutorialDefinition.
TipStatustruefalseArray<string>truefalseAn array of names of other tips and tricks items. This tips and tricks entry is only shown to the player once they have marked all dependencies as read.
PlayerInputMethodFiltertruefalseArray<IconData>truefalseCan't be an empty array.
FileNametruefalsePath to the icon file.
Only loaded if icons is not defined.
SpriteSizeTypetruefalseThe size of the square icon, in pixels. E.g. 32 for a 32px by 32px icon. Must be larger than 0.
Only loaded if icons is not defined.
OrdertruetrueUsed to order prototypes in inventory, recipes and GUIs. May not exceed a length of 200 characters.